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The Fort Sky Siege

The Calamitous Bob

This flow traces the defense of Fort Sky from uneasy preparation through total breach and supernatural counterattack.

increasingupBearing stren­gth in each eventdowndecreasing
The Alarm FireThe Alarm Fire from "The Calamitous Bob". The Alarm Fire Cernit lights Fort Sky’s warning fire after the approaching horde becomes visible.
The Alarm Fire Cernit lights Fort Sky’s warning fire after the approaching horde becomes visible. The signal is solemn but nearly useless because reinforcements cannot arrive before the attack. Duty Without Rescue The fire confirms that the garrison has fulfilled its formal obligation. It also exposes the abandonment built into frontier defense. Waiting For Impact Viviane Saint-Lys watches the horde grow while training and conserving strength. The siege begins emotionally before the first undead touch the wall.
The Flesh RampThe Flesh Ramp from "The Calamitous Bob". The Flesh Ramp Revenants pile against Fort Sky’s approach, creating ladders from their own bodies.
The Flesh Ramp Revenants pile against Fort Sky’s approach, creating ladders from their own bodies. The defenders use polearms and fire to keep the living staircase from reaching the wall. Defense Through Efficiency The soldiers alternate attacks and conserve energy, treating every movement as part of a long contest. Their discipline briefly compensates for the enemy’s overwhelming numbers. The Enemy Learns The necromancer sacrifices selected undead to preserve the route. The ramp demonstrates that even a seemingly clumsy horde can become dangerous when guided by a determined intelligence.
The Puppeteer AssaultThe Puppeteer Assault from "The Calamitous Bob". The Puppeteer Assault Puppeteers connect themselves to Crawlers and transform them into faster, more capable shock troops.
The Puppeteer Assault Puppeteers connect themselves to Crawlers and transform them into faster, more capable shock troops. The siege shifts from mass pressure to coordinated elite attacks. A Tactical Breakthrough Cernit recognizes the moment and orders Viviane Saint-Lys to strike. Her Yoink spells sever the controlling intelligences before the creatures can crest the wall. A Temporary Victory The defenders destroy a dozen high-value undead in seconds. The assault proves that Viviane’s power can answer the necromancer’s strategy, but it also reveals that the enemy still has reserves.
The Perimeter BreachThe Perimeter Breach from "The Calamitous Bob". The Perimeter Breach Undead climb the side walls while the main horde distracts the defenders.
The Perimeter Breach Undead climb the side walls while the main horde distracts the defenders. The fort’s interior becomes a battlefield, and the soldiers can no longer rely on the walls to preserve their formation. Pressure From Within Crawlers appear in the courtyard, a sentry dies, and the defenders scramble to protect multiple approaches. Arthur joins the fight despite her size, while Benetti helps Viviane hold the center. The Betrayal Hern attacks Viviane from behind and throws the remaining defenders into confusion. Jor kills him, but the incident proves that the fort’s collapse is both external and internal.
The CounterattackThe Counterattack from "The Calamitous Bob". The Counterattack Viviane Saint-Lys casts True Mass Yoink and Blight, destroying the undead around the surviving soldiers.
The Counterattack Viviane Saint-Lys casts True Mass Yoink and Blight, destroying the undead around the surviving soldiers. The spell gives the defenders a narrow path to Solfis’s tower. Annihilation As Shelter The dark magic does not merely repel the attackers; it removes the mass that makes their numbers decisive. Viviane’s destructive specialization becomes the fort’s final defensive wall. The Combat Frame Solfis activates the Dragon Bone Mage-Killer Mark 6 and tears through the remaining elites. The siege ends when a weapon from the dead empire becomes the strongest living force on the field.
Tenth day before the siege
First hours of the siege
Late first day of the siege
Second night of the siege
Climax of the second night